Uchuu no Kishi - Tekkaman Blade

Screenshots1 / 2

A robotic humanoid figure in white and red armor with a prominent chest emblem dominates the center of the screen against a black background. Red Japanese characters and stylized English text reading 'TEKKAMAN BLADE' appear at the top in a dynamic font. Below the mecha are white and blue text elements including 'PUSH START BUTTON' and navigation options. The sprite uses a high-contrast color palette typical of early 1990s SNES graphics, with clean outlines and moderate pixelation. The layout is vertically centered with menu options stacked in the lower portion of the screen.

Uchuu no Kishi - Tekkaman Blade

4.6 (4.4K)
SNES Action 782 plays

Uchuu no Kishi - Tekkaman Blade is a side-scrolling action game developed by BEC in 1993. Players control Tekkaman Blade, a cybernetic warrior, through multiple stages using sword attacks and special moves. The game features fast-paced combat with enemy encounters and boss battles at the end of each level. Controls are straightforward: directional pad for movement, buttons for attacking and jumping. The level progression follows a linear structure, with increasing difficulty as players advance. Character sprites are detailed for the SNES, with colorful backgrounds representing different environments. The game emphasizes action combat rather than exploration, requiring players to defeat enemies while navigating obstacles and hazards to reach each stage's conclusion.

Developer
Released
Platform
SNES
Genre
Action
Players
1P
Rating
4.6 / 5 (4.4K)
Last updated

About Uchuu no Kishi - Tekkaman Blade

Released in 1993 for the Super Nintendo Entertainment System, Uchuu no Kishi - Tekkaman Blade arrived during a fertile mid-life period for the platform, when developers had grown comfortable pushing the SNES hardware and action titles were competing fiercely for shelf space. Developed by BEC — a studio that built a reputation on licensed action games — the game is a direct tie-in to the Tatsunoko Production anime series of the same name (known outside Japan as Teknoman), which aired in Japan from 1992 to 1993. The timing placed the game squarely in the middle of the show's broadcast run, capitalizing on audience enthusiasm for the armored space knight protagonist, Blade.

The game is a single-player side-scrolling action title that casts the player as Tekkaman Blade, a warrior who transforms into a powerful armored form to battle the alien Radam forces. Structurally, the game proceeds through a series of stages that broadly follow the arc of the anime, moving from terrestrial environments to orbital and alien settings. Each stage is populated with waves of Radam soldiers and mechanical enemies, punctuated by boss encounters that draw from the show's roster of antagonists. The level design favors methodical forward progression, with enemies approaching from multiple directions and occasional platforming sections that require precise jumps.

Controls are straightforward by SNES action-game standards: Blade can walk, jump, and execute a basic melee combo using the attack button. A key mechanic is the Voltekka, Tekkaman Blade's signature charged energy lance attack from the anime. Charging the attack by holding the button and releasing it delivers a powerful projectile blast capable of clearing groups of enemies or dealing heavy damage to bosses, but it leaves the player briefly vulnerable during the charge animation. Managing when to commit to a Voltekka versus maintaining mobility is the central tension of most encounters. Blade also has a limited supply of special attacks that can be triggered for screen-clearing effects, functioning similarly to the "bomb" mechanic common in contemporaneous shoot-'em-ups and action games.

Health is tracked via a life bar, and players can collect power-up items dropped by defeated enemies or found in the environment to restore health or temporarily boost offensive capabilities. Lives are finite, and continues are available but limited, giving the game a moderate difficulty curve that steepens noticeably in the later stages. The game does not feature a password or save system, meaning a full clear requires completing the game in a single session — a common design constraint of the era.

Visually, BEC made competent use of the SNES's Mode 7 and sprite-scaling capabilities in select sequences, and the sprite work for Blade himself is detailed enough to convey the character's distinctive armor design. The soundtrack draws on the anime's musical themes, giving the game an authentic feel for fans of the source material. In its era, the game was received as a solid, if unspectacular, licensed action title — enjoyable for fans of the anime who wanted to step into Blade's role, but not a landmark title that drew attention beyond its target audience. It remained a Japan-exclusive release, limiting its international footprint, though the anime's overseas broadcast as Teknoman gave it some recognition among import-curious players in later years.

Pro tips

  • Master the timing of the Voltekka charged shot — release it just as a group of enemies clusters together to maximize damage and conserve your special attack stock.
  • Stay mobile during boss fights; most bosses have a brief recovery window after their attack animation ends — use that window to land your melee combos safely.
  • Prioritize collecting health restoration items even when your life bar is only partially depleted, as later stages offer fewer pickups and difficulty spikes sharply.
  • Use screen-clearing special attacks sparingly — save at least one for the final boss encounter, where crowd control can be the difference between a clear and a game over.
  • Learn each stage's enemy spawn patterns on your first run; many enemies appear from off-screen edges, and anticipating their direction lets you position Blade to counter immediately.

Uchuu no Kishi - Tekkaman Blade Controls — SNES Keyboard Keys

Default keyboard bindings for Uchuu no Kishi - Tekkaman Blade on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Uchuu no Kishi - Tekkaman Blade Longplay & Gameplay Videos

Watch a full playthrough of Uchuu no Kishi - Tekkaman Blade on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Uchuu no Kishi - Tekkaman Blade" SNES longplay 1993

Uchuu no Kishi - Tekkaman Blade Cheat Codes

13 community-curated cheats for Uchuu no Kishi - Tekkaman Blade. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Infinite Lives

    7E0EB009
  • Infinite Health

    7E09A000+7E09C000
  • Untouchable

    7E112004
  • Infinite Health Flying Levels

    DDC3-D70D+DD86-AFD4
  • Always Have Super Blast

    DDC0-0704
  • Infinite Super Blast

    62CC-07D4
  • All Attacks Hurt Enemy And 1 Hit Kill

    C4A5-D7AD+DFA6-DDDD+B2A3-DD6D
  • Super Blast

    7E0E0603
  • Hit Anywhere Flying Stages

    6D80-0FA4
  • Freeze Timer

    7E006900
  • 1 Hit Kills

    7E09A164
  • Charge Attack Active

    7E094010
Show 1 more cheats
  • Level Modifier

    7E007F00
Play Now

External references

Frequently Asked Questions

When was Uchuu no Kishi - Tekkaman Blade released?

Uchuu no Kishi - Tekkaman Blade was released in 1993 for the SNES.

Who developed Uchuu no Kishi - Tekkaman Blade?

Uchuu no Kishi - Tekkaman Blade was developed by BEC, available to play in your browser on RetroGameSpace.

How many players does Uchuu no Kishi - Tekkaman Blade support?

Uchuu no Kishi - Tekkaman Blade is a single-player Action game for the SNES.

What type of game is Uchuu no Kishi - Tekkaman Blade?

Uchuu no Kishi - Tekkaman Blade is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Uchuu no Kishi - Tekkaman Blade for free?

Open this page and click "Play Now" — Uchuu no Kishi - Tekkaman Blade runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Uchuu no Kishi - Tekkaman Blade in the browser?

No. Uchuu no Kishi - Tekkaman Blade streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Uchuu no Kishi - Tekkaman Blade?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Uchuu no Kishi - Tekkaman Blade work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Uchuu no Kishi - Tekkaman Blade this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Uchuu no Kishi - Tekkaman Blade. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat Uchuu no Kishi - Tekkaman Blade?

A full playthrough typically takes between 45 minutes and 1.5 hours depending on skill level. The game has no save or password system, so it must be completed in a single session. Experienced players familiar with enemy patterns can finish it closer to the lower end of that range.

How difficult is the game for newcomers to retro action titles?

The game sits at a moderate-to-hard difficulty. Early stages are forgiving enough to learn the controls, but later stages introduce faster enemies and more aggressive bosses. Limited continues and no save system mean a single bad run can end your progress, so patience and pattern memorization are important.

What is the best starting strategy for a first playthrough?

Focus first on learning the Voltekka charge timing in the opening stages where enemy density is lower. Avoid burning special attacks early. Staying near the center of the screen gives you the most reaction time to enemies approaching from either side.

Is Uchuu no Kishi - Tekkaman Blade worth playing today?

For fans of the Tekkaman Blade anime or collectors of SNES licensed action games, it offers an authentic representation of the source material with competent mechanics. As a standalone action game, it is functional but unremarkable by modern standards. Its Japan-exclusive status makes it primarily of interest to retro enthusiasts and anime fans.

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