Super Mario All Stars

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A blue background displays three game cartridge boxes arranged horizontally. On the left is Super Mario Bros. 3 with yellow packaging and Mario sprite artwork. The center box shows Super Mario Bros. with black background and red title text featuring Mario and game level imagery. On the right is Super Mario Bros. 2 with red and white packaging. Above the cartridges reads "SELECT GAME" in a yellow banner with black text and a downward-pointing arrow.

Super Mario All Stars

超级马里奥:All Stars

4.2 (1.4K)
SNES Action 859 plays

Super Mario All Stars is an action platformer collection released by Nintendo in 1993 for the Super Nintendo Entertainment System. It compiles remastered versions of the original Super Mario Bros., Super Mario Bros. 2 (USA), Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels with enhanced graphics and sound for SNES hardware. Players control Mario or Luigi through side-scrolling levels, jumping across platforms and defeating enemies by jumping on them or using power-ups like mushrooms and fire flowers. Each game features distinct level design—the first offers straightforward platforming, the second introduces mechanics like pulling vegetables, the third adds new power-ups and sliding, and Lost Levels provides increased difficulty. The collection supports two-player alternating play and includes the Japanese Super Mario Bros. 2, previously unavailable in North America.

Developer
Released
Platform
SNES
Genre
Action
Players
2P
Rating
4.2 / 5 (1.4K)
Last updated

About Super Mario All Stars

Super Mario All-Stars, released by Nintendo in 1993 for the Super Nintendo Entertainment System, arrived at a pivotal moment in the SNES lifecycle. The console had been on the market for roughly two years in North America and had already established itself as a powerhouse with titles like Super Mario World and The Legend of Zelda: A Link to the Past. All-Stars served as both a celebration of the Mario franchise's NES roots and a showcase of what the SNES could do in terms of visual and audio upgrades. The compilation bundles four games: Super Mario Bros., Super Mario Bros.: The Lost Levels (previously unreleased in North America as a standalone title), Super Mario Bros. 2, and Super Mario Bros. 3 — all rebuilt from the ground up with 16-bit graphics and remastered sound.

Each game retains its original gameplay structure and controls faithfully. Players navigate Mario (or Luigi in two-player alternating modes) through side-scrolling stages using the SNES controller's D-pad for movement, the B button for running and throwing fireballs, and the A button for jumping. The physics engine of each title is preserved from its NES source material, meaning Super Mario Bros. has its tight, momentum-based jumping, Super Mario Bros. 3 retains its world-map exploration and suit power-ups like the Tanooki Suit and Frog Suit, and Super Mario Bros. 2 maintains its character-select screen and the unique mechanic of lifting and throwing enemies and objects rather than stomping them. The Lost Levels, notorious for its punishing difficulty, is presented here for the first time in the Western market under that name, complete with poison mushrooms and wind mechanics that actively work against the player.

The level structures across all four games vary considerably. Super Mario Bros. and The Lost Levels are linear, stage-by-stage progressions through eight worlds of four levels each. Super Mario Bros. 2 features a more exploratory design with vertical stages and boss encounters at the end of each world. Super Mario Bros. 3 is the most expansive, offering eight themed worlds with a map screen that allows some degree of route choice, hidden Toad Houses for power-ups, and fortress and castle stages guarded by Boom Boom and the Koopalings respectively.

One of the most significant additions in All-Stars is the save feature. None of the original NES versions offered battery-backed saving, requiring players to use passwords or leave their console running. All-Stars introduced a save slot system for each game, allowing players to record their progress and return to it at any time — a quality-of-life improvement that fundamentally changed how accessible these games became for a new generation of players.

Reception in 1993 was enthusiastic. The package was seen as exceptional value, offering four complete games with substantial visual and audio improvements. Gaming publications of the era praised the graphical overhaul, which replaced the NES's limited color palette with detailed 16-bit sprites and backgrounds, and the remastered music, which gave classic Mario themes a fuller, richer sound. The compilation was frequently bundled with the SNES console itself, making it one of the most widely distributed SNES titles and a common entry point for players new to the platform.

What makes it special

Super Mario All-Stars is technically notable for being the first official release of Super Mario Bros.: The Lost Levels outside Japan, giving Western audiences access to the original Famicom Disk System sequel that had been deemed too difficult for international markets. Beyond that, the save-game system added to all four titles was a genuine quality-of-life innovation for the series — none of the source NES games supported battery saves, and All-Stars was the first time players could legally save mid-progress in Super Mario Bros. 3 without a password workaround. The 16-bit audio and visual remasters also set a benchmark for how classic game compilations could be handled with care and craft.

Pro tips

  • In Super Mario Bros. 3, stock up on Tanooki Suits and P-Wings from Toad Houses before tackling World 8 — the final world is long and unforgiving without flight options.
  • In Super Mario Bros. 2, Luigi has the highest jump of the four characters and is the best choice for stages with tall vertical sections or wide gaps.
  • In The Lost Levels, never grab a mushroom without checking its color first — poison mushrooms look similar to Super Mushrooms but shrink you instead of growing you.
  • In Super Mario Bros. 3, use the whistle warp in World 1's Toad House or hidden in World 1-3 to skip ahead, but be aware you will miss power-up stockpiling opportunities in skipped worlds.
  • Use the save feature after every world completion — All-Stars saves per-game, so a single slot per game protects your progress across multiple sessions.

Super Mario All Stars Controls — SNES Keyboard Keys

Default keyboard bindings for Super Mario All Stars on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Mario All Stars Longplay & Gameplay Videos

Watch a full playthrough of Super Mario All Stars on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Mario All Stars" SNES longplay 1993

Super Mario All Stars Cheat Codes

30 community-curated cheats for Super Mario All Stars. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Super Mario Bros.: FILE A, 1 player: Unlock any World

    D5DF-FADD
  • Super Mario Bros.: The Lost Levels: FILE A: Unlock any World/Level

    DADF-F30D+D7DF-F36D
  • Super Mario Bros. 2: FILE A: Unlock any World

    D1D4-FA0D
  • Super Mario Bros. 3: FILE A: Unlock any World [Not usable for World 8: the two Hand Trap levels, which must be completed to unlock the pipe to Bowser’s Castle, are missing because the cheat code removes them, so no levels at all can be played]

    D5D4-F36D
  • Start FILE A game with 2 lives

    DFDF-FAADDFDF-FEDDDF6F-FAAD
  • Start FILE A game with 10 lives

    DBDF-FAADDBDF-FEDDDB6F-FAAD
  • Start FILE A game with 50 lives

    7FDF-FAAD7FDF-FEDD7F6F-FAAD +2
  • Start FILE A game with 100 lives

    17DF-FAAD17DF-FEDD176F-FAAD
  • Infinite lives

    C2C1-D4AAC2B6-A455C26E-D5A6 +3
  • Infinite time

    6D84-DF036D82-0F796D3D-6619 +3
  • 1-up worth nothing

    C26B-0FBF
  • Super jump

    CB81-0D02+EC81-0D62+3C81-0DA2
Show 18 more cheats
  • Invincibility does not last as long

    D62F-6DAE
  • Invincibility lasts longer

    9D2F-6DAE
  • 1 life after continue

    DF61-05D0DFBB-DBAF
  • 9 lives after continue

    DB61-05D0
  • 25 Lives After Continue

    FB61-05D0
  • 50 lives after continue

    7461-05D0
  • 99 lives after continue

    1761-05D0
  • Continue with 3 hearts instead of 2

    DF6B-A9A1
  • Continue with 4 hearts

    D46B-A9A1
  • Never lose hearts

    DD32-6966
  • Jumping in place charges super jump

    7A60-A966
  • Fly at any time [run meter always full]

    DDAF-A8A3
  • You can fly for as long as you want, until you land

    EEA4-AB63
  • Start and continue as Big Mario

    E1A3-D60A
  • Collisions turn you into Big Mario

    D4A8-6CAA
  • Collisions turn you into Fire Mario

    D7A8-6CAA
  • Collisions turn you into Raccoon Mario [can make him get "tangled" in collisions, turn off effects to get loose]

    D0A8-6CAA
  • Collisions turn you into Frog Mario

    D9A8-6CAA
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External references

Frequently Asked Questions

When was Super Mario All Stars released?

Super Mario All Stars was released in 1993 for the SNES.

Who developed Super Mario All Stars?

Super Mario All Stars was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Super Mario All Stars support?

Super Mario All Stars supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super Mario All Stars?

Super Mario All Stars is a Action game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Mario All Stars for free?

Open this page and click "Play Now" — Super Mario All Stars runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Mario All Stars in the browser?

No. Super Mario All Stars streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Mario All Stars?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Mario All Stars work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Mario All Stars this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Mario All Stars. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat all four games?

Completion times vary widely by skill level. Super Mario Bros. and The Lost Levels each take 2–5 hours for a first-time player. Super Mario Bros. 2 runs roughly 3–5 hours. Super Mario Bros. 3 is the longest at 6–12 hours. Completing all four games from start to finish can take 15–25 hours total.

Which game in the collection is best for beginners?

Super Mario Bros. 2 is arguably the most forgiving starting point due to its generous hit points and distinct character abilities. Super Mario Bros. is also a solid entry. Avoid starting with The Lost Levels — it assumes mastery of Super Mario Bros. and is significantly harder.

Is the multiplayer in All-Stars worth playing with a friend?

All four games support two-player alternating play, where players swap control on death or between stages. It is not simultaneous co-op, but the alternating format makes for a fun competitive or cooperative session, especially in Super Mario Bros. 3 with its longer world structure.

What are common mistakes new players make in Super Mario Bros. 3?

A frequent mistake is spending all power-ups early and arriving at later worlds under-equipped. Hoard P-Wings and Tanooki Suits for World 7 and World 8. Also, many players miss the White Toad Houses that appear after completing certain levels without losing a life, which offer rare items.

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