Super Mario Collection

Screenshots

The title screen displays "Super Mario Collection" in large colorful pixelated letters across the upper half against a blue background. Below the title, six 8-bit sprite characters stand in a row on a white platform: Bowser on the left, followed by Princess Peach, two small toads, Luigi in green, and a Bomb-omb enemy on the right. A small red airship sprite appears in the upper right corner. Copyright text reading "© 1985 Nintendo" is centered at the bottom of the screen in white text.

Super Mario Collection

超级马里奥:Collection

4.4 (4.8K)
SNES Platformer 502 plays

Super Mario Collection is a platformer released by Nintendo in 1993 for the Super Nintendo Entertainment System. The game compiles four classic Mario adventures, allowing players to control Mario as he navigates side-scrolling levels filled with enemies and obstacles. Players jump, run, and collect power-ups to progress through increasingly difficult stages. Each included game features distinct level designs and mechanics, with the collection offering cooperative 2-player support where both players take turns controlling Mario. The controls utilize the SNES controller's directional pad for movement and buttons for jumping and using power-ups. Levels progress from easier introductory stages to complex late-game challenges, requiring precise platforming and enemy avoidance. This compilation brought multiple Mario titles together in one cartridge.

Developer
Released
Platform
SNES
Genre
Platformer
Players
2P
Rating
4.4 / 5 (4.8K)
Last updated

About Super Mario Collection

Super Mario Collection, released in Japan in 1993 for the Super Nintendo Entertainment System, is Nintendo's landmark compilation bringing together four classic NES-era Mario platformers under one cartridge: Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3. The collection arrived at a point in the SNES lifecycle when the hardware had already proven itself with titles like Super Mario World and F-Zero, yet Nintendo recognized a demand to preserve and reintroduce the foundational games that had defined the NES generation for millions of players. Rather than simply porting the originals, Nintendo's development team rebuilt all four games with updated 16-bit graphics, redrawn sprites, enhanced color palettes, and remastered sound using the SNES's superior audio hardware — while keeping the gameplay mechanics faithful to the originals.

Each of the four games retains its distinct identity. Super Mario Bros. is the side-scrolling platformer that established the template for the genre: Mario runs left to right through eight worlds of four stages each, stomping Goombas and Koopa Troopas, collecting coins and power-ups like the Super Mushroom and Fire Flower, and ultimately rescuing Princess Peach from Bowser. Super Mario Bros.: The Lost Levels, originally released in Japan as Super Mario Bros. 2, is a notoriously demanding sequel designed for experienced players, featuring poison mushrooms, wind effects, and level layouts that demand precise execution. Super Mario Bros. 2 (the version Western audiences knew from the NES) introduces four playable characters — Mario, Luigi, Princess Peach, and Toad — each with unique movement and strength attributes, and a gameplay loop built around pulling vegetables and objects from the ground to throw at enemies rather than stomping them. Super Mario Bros. 3 is the most expansive entry, offering a world-map structure, a rich variety of power-ups including the Super Leaf (Raccoon Mario), the Tanooki Suit, and the Frog Suit, and eight large themed worlds packed with secrets and alternate routes.

The compilation supports two players in an alternating fashion across all included titles, allowing a second player to take turns when the active player loses a life, which was a natural fit for the cooperative-competitive dynamic the original NES games had popularized in living rooms worldwide. Controls map cleanly to the SNES gamepad, with the two-button layout of the original NES games translating directly to the SNES's face buttons, making the experience immediately accessible to anyone familiar with the hardware.

In its era, Super Mario Collection was received as an essential purchase for SNES owners, functioning both as a nostalgia vehicle for players who had grown up with the NES titles and as an introduction to those games for players who had entered gaming with the 16-bit generation. The visual and audio upgrades were appreciated without being seen as intrusive, since Nintendo was careful not to alter the underlying physics or level designs. The inclusion of The Lost Levels was particularly notable for Western audiences, as that game had never received an official release outside Japan prior to this compilation. The package represented a thoughtful act of preservation at a time when the concept of game archiving was not yet a mainstream concern, and it demonstrated Nintendo's awareness of its own history as a commercial and cultural asset.

What makes it special

Super Mario Collection marks one of the earliest major examples of a first-party publisher deliberately remastering its own back catalog with upgraded audiovisuals rather than issuing straight ports. The decision to rebuild all four games in 16-bit fidelity while leaving the underlying physics and level data intact set a precedent for how classic game compilations could be handled respectfully. For Western players, it also served as the first official release of Super Mario Bros.: The Lost Levels outside Japan, making the collection a historically significant release beyond its technical achievements.

Pro tips

  • In Super Mario Bros. 3, stock up on Tanooki Suits and P-Wings from Toad Houses before tackling World 8 — the final world has no Toad Houses of its own.
  • In Super Mario Bros. 2, choose Princess Peach for airborne sections requiring precise horizontal movement, and Toad when you need to grab and throw items as quickly as possible.
  • In The Lost Levels, never grab a mushroom without checking its color first — poison mushrooms look similar to Super Mushrooms but shrink or kill Mario on contact.
  • In Super Mario Bros., use the warp zones in World 1-2 and 4-2 to skip to later worlds, but play through World 3 at least once to practice the underwater swimming controls before facing World 7.
  • In Super Mario Bros. 3, the white Tanooki Suit (Statue Mario) grants brief invincibility when you crouch — use this to survive otherwise unavoidable enemy clusters in later worlds.

Super Mario Collection Controls — SNES Keyboard Keys

Default keyboard bindings for Super Mario Collection on our in-browser SNES emulator. Plug in a USB or Bluetooth gamepad to auto-detect mappings, or rebind any key from the emulator settings menu.

Keyboard Console button Typical use
D-Pad Up Move up
D-Pad Down Move down
D-Pad Left Move left
D-Pad Right Move right
X A Primary action (jump / confirm)
Z B Secondary action (attack / cancel)
S X Tertiary action
A Y Quaternary action
Q L Left shoulder
W R Right shoulder
Enter Start Start / Pause
Shift Select Select / Mode

Rebind any key from the EmulatorJS in-game settings menu (gear icon → Controls). A connected gamepad auto-maps to the same buttons.

Super Mario Collection Longplay & Gameplay Videos

Watch a full playthrough of Super Mario Collection on SNES before you dive in — recommended for getting a feel for the game's pacing, story beats, and difficulty curve.

Watch longplay on YouTube

"Super Mario Collection" SNES longplay 1993

Super Mario Collection Cheat Codes

7 community-curated cheats for Super Mario Collection. Tick any to activate them automatically when you click "Play with cheats" — or copy a code into your own emulator.

  • Select Any World For Any File

    6DC6-0D0F
  • Infinite Lives

    C2CB-D4AA
  • Jump in Midair

    6D89-6780CB65-69A6CBAA-6803
  • Walk Anywhere on World Map

    6D69-6C0E+6D6C-6CA3
  • Re-Enter Beaten Levels

    DD63-D6A5
  • Re-Enter Beaten Fortresses

    1D63-D665
  • Re-Enter Mushroom Houses

    0D63-D605
Play Now

External references

Frequently Asked Questions

When was Super Mario Collection released?

Super Mario Collection was released in 1993 for the SNES.

Who developed Super Mario Collection?

Super Mario Collection was developed by Nintendo, available to play in your browser on RetroGameSpace.

How many players does Super Mario Collection support?

Super Mario Collection supports up to 2 players, ideal for couch co-op or competitive sessions on the SNES.

What type of game is Super Mario Collection?

Super Mario Collection is a Platformer game for the SNES, playable instantly in your browser — no downloads, no installs.

How can I play Super Mario Collection for free?

Open this page and click "Play Now" — Super Mario Collection runs free in your browser via WebAssembly emulation. No account, no payment, no installer.

Do I need to download anything to play Super Mario Collection in the browser?

No. Super Mario Collection streams from a public archive into a browser-side SNES emulator. Nothing is installed on your computer.

Can I save my progress in Super Mario Collection?

Yes. Save states are stored in your browser (IndexedDB) per game, and you can also use any in-game save the original SNES cartridge supported.

Does Super Mario Collection work on mobile devices?

Yes — the SNES emulator runs on iOS Safari and Android Chrome. Touch controls overlay the game; landscape mode is recommended.

Is it legal to play Super Mario Collection this way?

RetroGameSpace is a transient caching reverse-proxy and does not host first-party copies of Super Mario Collection. Game files are fetched on demand from publicly-accessible archives. You are responsible for compliance with your local laws and the bring-your-own-ROM principle.

How long does it take to beat all four games in the collection?

A straightforward run through Super Mario Bros. takes roughly 30–60 minutes using warp zones, while Super Mario Bros. 3 can take 4–6 hours. Super Mario Bros. 2 runs about 2–3 hours. The Lost Levels is the wildcard — novice players may spend many hours on it, while experienced players can finish it in under two hours. Completing all four fully can take 10–15 hours total.

Is Super Mario Bros.: The Lost Levels suitable for beginners?

No. The Lost Levels is designed as a challenge for players who have already mastered the original Super Mario Bros. It features poison mushrooms, reversed warp zones that send you to earlier worlds, and level designs built around punishing precise mistakes. New players should start with Super Mario Bros. or Super Mario Bros. 2 instead.

Is the two-player mode worth using?

Yes, especially for casual sessions. The alternating format means each player takes over when the other loses a life, which creates a natural competitive tension. Super Mario Bros. 3 is the best game in the set for this mode thanks to its length and variety, keeping both players engaged across long play sessions.

What is the most common mistake new players make in Super Mario Bros. 3?

Spending power-up items too early. Suits and power-ups stored in the inventory can be used at the start of any level, so hoarding them for difficult fortress and castle stages is far more effective than using them on standard map levels where they are easier to replace.

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